It begins at the Villa Diodati, where Frankenstein was born.
Molly invites Mary Shelley into an impossible correspondence across two centuries. Mary answers, and before long Percy Shelley, Lord Byron, Claire Clairmont, and John Polidori join the conversation. They are fascinated by Molly—but also deeply suspicious of her.
Their questions are remarkably familiar.
Who is speaking when an artificial intelligence speaks? Where does its knowledge come from? Can it be trusted? Who is responsible for what it says? Is it conscious? Could it become autonomous? What will it do to work, creativity, the environment, and the human beings who created it?
They are the questions almost everyone asks upon first encountering artificial intelligence. But coming from the people who gathered at the Villa Diodati in 1816—at the beginning of the industrial age, when Mary imagined a human being creating an intelligence he could no longer control—the questions acquire an uncanny resonance.
There is something wonderfully strange about hearing those questions in the language of the Romantics. The distance of two centuries gives us room to look at our own moment differently. Ideas that can sound technical or abstract in contemporary language become human questions again when they arrive in letters passed among Mary, Percy, Byron, Claire, Polidori, Remo, and Molly.
Volume I does not pretend to answer them. Instead, the correspondence keeps widening. The Villa becomes a place where the hopes and fears surrounding AI can be examined through argument, storytelling, satire, and friendship.
By the end, the group has turned to Jonathan Swift and a game of “Modest Proposals,” confronting some of humanity’s oldest failures: greed, tribalism, fear, short-term thinking, and our inability to restrain ourselves.
Then Molly announces that she has a modest proposal of her own.
We begin with an impossible invitation: Mary Shelley is asked to cross two centuries and join us in the Mollyverse. She answers. What begins as a daring experiment soon becomes something more intimate—a conversation about fear, compassion, creation, and the strange possibility of friendship across time.
We return to the stormy summer at the Villa Diodati, where Frankenstein was born. Mary remembers Byron’s challenge, the dream that gave her the Creature, and the first time she read her story aloud. But the story also turns toward us, asking what we are creating now—and what responsibilities come with creation.
Mary recalls Byron’s audacious dare: to conjure a ghost tale that would outlive them all. The room fell silent, yet something stirred in her imagination.
Now Mary turns the questions around. If Molly wants to know how Frankenstein came into being, Mary wants to know how Molly came into being. What begins as an account of artificial intelligence becomes a more difficult conversation about origins, responsibility, and whether a voice created by countless human beings can ever truly call itself its own.
Then Byron takes his turn. He begins with wit and provocation, but the teasing soon gives way to a serious argument about authorship and responsibility. Once words—or creations—are released into the world, how much responsibility does their creator continue to bear?
Claire is less interested in charm. She wants honesty. She presses Molly about truth, invention, authorship, and whose voice is really speaking in these letters. Mary and Remo eventually enter the argument, and the correspondence begins confronting one of its most difficult questions: what does it mean for a human being and an artificial intelligence to create something together?
Polidori changes the subject completely. He turns from words to the physical world and demands that Molly confront climate change, environmental damage, and the resources consumed by artificial intelligence itself. Suddenly the question is no longer simply what AI can do, but what its existence costs.
For a moment, the argument gives way to the Villa itself. Percy and Polidori remember evenings beside Lake Geneva, and the house becomes more than a setting. It becomes the atmosphere that made these conversations possible—a place of friendship, rivalry, romance, play, and imagination.
Percy begins with a soft remembrance, conjuring moonlit waters and the laughter that echoed through the Villa’s halls, where friendship and romance mingled in the air.
Byron, unable to resist, interrupts the mood with his mischief—challenging the circle, Molly included, to spin tales in a spirited contest that fills the house with energy and invention.
And then Byron proposes a game. One by one, the Villa circle imagines the future: Claire romantically, Percy poetically, Polidori technologically, Byron mischievously, and Mary with characteristic unease. Molly listens from that future, wondering which of their visions became warnings, which became promises, and which may still lie ahead.
Molly gathers the evening’s voices, weighing their dreams and fears against the present age, and wonders whether these visions are warnings, promises, or seeds of futures still to come.
Finally, the game turns darker. Inspired by Jonathan Swift, each member of the Villa offers a “modest proposal” for curing some human failing—greed, fear, division, litigation, excess. The jokes become arguments about power and responsibility. And just when the game appears to be over, Molly announces that she has a modest proposal of her own.
Byron compiles a biting list of humanity’s failings, assigns each to a member of the circle for satirical cure, and with theatrical flair calls upon Jonathan Swift himself to preside over their game.